Lucio
![Picture](/uploads/1/0/1/6/101695492/published/lucio-pic.png?250)
Lucio is one of the more straight forward healers to use but a lot harder to master. His primary weapon fires a pulses of 3 shots which are quite hard to hit accurately but they do decent damage. His first ability is his healing aura which heals him and anyone in a circle around him which is great for healing people that don't have a lot of health like dps heroes and supports but for a tank you want someone like a Mercy or Ana who can focus their healing on a certain hero to heal the up faster while Lucio heals all of them gradually. With this ability you can also change it from a healing aura to a speed boost which increases the speed of you and your team in a circle around you. This is great for running away from fights when at low health, getting allies to the objective faster or if you have a close range hero with you can get them to the enemy faster and they will be harder to hit. The challenge with this ability is knowing when to have speed on and when to have healing on because there are scenarios when one is better than the other, but you will get better at judging this as you play more Lucio. His second ability is increasing the effects of healing aura and speed boost a lot for a short amount of time. This is really useful because your healing gets increased by a lot while this is going and your speed goes up by a lot, but use it when you need it or an ally needs it because its on quite a long cooldown. His last ability allows him to boop people which does mainly knockback and a tiny bit of damage. The cooldown for this is very short but it takes up ammo. This is really useful for annoying opponents, crowd control and knocking people of ledges. He also has a passive ability which allows him to wall ride and riding on walls also gives him a speed boost which is great for getting back into the battle and its also good for good for dodging opponents and flanking the enemy. His ultimate allows him to give himself and allies in the area a large amount of health which foes down to regular over time. This is great for starting a push or negating an enemies ultimate but remember the charge on it is quite long.