Symmetra
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Symmetra is classed as a support character but when you play her she feels more like a defence character. She is quite annoying to play against and once a Symmetra gets fully set up on defence its quite hard to crack their defence especially on capture point maps. Her primary fire is a beam which locks onto enemies at close range and does more damage the longer the fire button is held down for and this does a lot of damage when its at its strongest but you need to make sure you will still be alive by that point so try and dodge as much as possible because you don't need to really aim. Her secondary fire allows her to fire a an orb of energy which does damage but travels slowly. You can charge tis up to make the orb bigger and do more damage but it travels slower. This is great for holding chokes because you can constantly fire damage at them and it will hit them eventually. This is also great for hitting people behind barriers as the orbs go through the barriers. Her first ability allows her to fire a shield in a certain direction which has a lot of health. So this is good if you want to make a run at the enemy so you can kill them at close range or if there is a turret set up you can fire it at a turret at block its shots for a few seconds. The shield also moves at about walking pace. Her other ability allows her to place six turrets anywhere on the map. This is amazing for hold choke points as each turret fires a laser beam which does damage and slows the enemy down. This is also great for charging your ultimate and annoying the enemy. Her ultimate allows her to place a shield generator or teleporter anywhere on the map. The teleporter can be placed anywhere and it teleports anyone from your spawn to where the teleporter was placed. This is amazing for capture point maps where you have a long way to walk from spawn to the point but remember it can be destroyed so use those turrets and put it in a sae location in cover. The shield generator gives everyone on your team within a bug radius 75 shields. This is useful but on capture point maps use it on the second point as teleporter is much better on the first. Keep it protected and put it in cover.