Sergeant Johnson
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Sergeant Johnson is one of the most iconic characters in Halo, but unfortunately meeting his demise in Halo 3. But he makes a comeback in Halo with some new and very powerful units. Johnson as a leader is very powerful and has a lot of options throughout the game. One of his unique units the Mantis is quite powerful early game as it costs no power but 400 supplies. I would recommend, for early game to get about a population of around 30 marines and hold power nodes with his bunker drop. Johnson can also support his army with his abilities with mobility, health and firepower. Johnson has 2 unique units which are the Mantis and the Colossus. The Mantis being in Halo 5 and the Colossus first appearing here. The mantis is quite powerful and can be got decently early game. you can upgrade it for late game with its upgrades. Although the mantis takes the place of the Warthog, so remember you get no Warthogs with Johnson. A Mantis does do more damage than a Warthog and has more health but its not very mobile so position it smartly. These can be very powerful in groups but don't get cocky and know when to retreat. Look out for air. If you can get a group of these in the first 5 minutes, you are doing well. To rush with them I would focus more on supply pads, but do get power nodes and extractors for the tech level 2 for the garage. His other unit, the Colossus replaces Scorpions and have a lot of health. They have a long range and can take a punch. You likely won't have these early game as they need tech level 3 and cost quite a bit. Remember look out for air. Johnson's hero unit is himself. He gets a small mech with a rifle on it. You can upgrade it to give it things like a missile. This hero is good early game as its quite easy to get and his special attack is a healing beam which heals all allies in an area. Although he doesn't make as big of an impact later game. Johnson's power tree is quite versatile and contains mobility, health and firepower. His top two abilities are combat salvage which makes it so a number of vehicle or air units destroyed get teleported back to your main base. This lasts for a short amount of time and has a huge cooldown. His other top ability is more useful as it makes any building you build free apart from building a main base. This is good for base control late game or if you need supplies for troops. He also has an EMP blast which stuns air and vehicles in the area while doing loads of damage to them, pelican transport, healing drones and an ability which makes all mech invincible fro about 5 seconds. So Johnson is quite a versatile leader who is good early game and also good late game. Try not to go too hard on the mechs because everything has a counter but use them to compliment armies and other things.